WTF?!
'07-'08
Character Selection
- Side-scrolling action adventure RPG, "World of Warcraft" knock-off
- Do "game theory" in the context of a game environment
- Select from 2 fully playable characters in the demo version
- Meet famous thinkers like Karl Marx, Sigmund Freud, and Mary Daly
- Quest in 4 unique zones
- Interact with over 15 NPCs
- Advance to level 10
- Download a freely available toolkit to mod or build your own RPG
Herr Freud
- Support for terrain maps with parallax scrolling
- Customizable NPC behaviors
Hegemon - Quest Giver
- Quest system supporting kill, collect, escort, and special types
- Automatic objective tracking
Mr. Marx - Character Profile
- Slot based item drops that evaluate drop list of each slot independently
- XML script support for custom icons
- Equipment slot and rarity (common, uncommon, rare, epic) definition
Anna O. - Vendor
- Ability to define any NPC as an Item Vendor
- General equipment slots (head, neck, shoulders, fingers, etc)
- Trinkets (activated by casting, reusable, interruptible)
- Consumables (activates abilities instantly and consumes item)
- Usable Quest Items (activates instantly, does not consume item)
Game Controls

- Sophisticated fast-paced combat system
- Complex inventory and equipment management
- Ability to follow, evade, attack, throw, change equipment, and activate trinkets
Keybinds

- Shortcut keys to access all important game dialogs
- Shortcut and hot-key access to inventory/equipment items
Controls for Music, Weather, Particle Effects

- XML script support for all environmental definitions
- Particle effects system
- Time of day definitions with customizeable tinting
- Color tint blending based on the player's system clock time
- Weather table and weather specific layer tinting
- Background music definition and auto fading during map transitions
- Event sound definition attacched to NPCs, players, and items
Interactive Context Map

- Basic awareness of distance between characters and player
- Objects can be set as key points for display on in-game map
Spell Casting

- XML script support for pre-built static animations
- Particle spawning and respawning
Portal Transport

- Ability to define any NPC as a Portal Master
- Ability to instantly transport between zones once visited
Mario Land

Developer Tools Examples
Particle Effects Editor

- Design and test custom particle effects
- Highly optimized - based on duplication of single seed image
- Trailing effects, impact effects, splash effects
- Damage range, impact force and angle
- Ability to attach sound to particle effects
- Reaction to hitting ground (disappear, stay, bounce, splash)
- Definition for particle trajectory, acceleration, initial size/alpha/angle, and change over time
Quest Editor

- Completion rewards (gold, experience, and items)
- Ability to do identity, level range, and progress checking
- Support for grouped check lists
- Automatically export quest as XML
Item Editor

- Define Item stats for any equippable slot
- Projectile Firing
- Direct damage/healing
- Damage/Healing over time
- Damage absorbing shields
- Temporary effects on basic character statistics
- Temporary/Permanent summoning of other characters
- Temporary run speed/jump height adjustment
- Control effects (fear, stun, incapacitate, banish)
- Stealth Activation
- Automatically export item as XML
NPC Editor

- Test items in "Paper Doll" editor to do NPC item/level balancing
- See how item stats change based on class type
- Automatically export NPC as XML
Level Editor

- Define any number of looping background layers per zone
- Define independent speed of layer scrolling
- Import and click-drag objects to position in real-time
- Define spawn locations for items and characters
- Specify exit locations for transition to other zones
- Randomize NPC level range and density at spawn point
- Set weather table and layer specific special effects
- Automatically export level as XML
- And much much more...
PORTAL - GO LIVE