Game Culture & Technology

Arts 270, Engr 270, I&C Sci 277
Winter 2008
Seminar: Tu. 4-6.50pm, ACE Teleseminar Room
_x, _y, _z: Campus, Detail (ACE 1 = our loc)

Contact

Robert Nideffer
email: nideffer@uci.edu (email contact preferred)
phone: (949).824.4218

About

This seminar engages computer game culture and technology from the context of humanistic, social science, and technology perspectives. We will explore such issues as the rise of computer game studies, historical approaches to the study of play and gaming, theories of play, analytical methods for analysis and critique of games, games and art, "serious" games, game mechanics and interaction paradigms, games and consumerism, and game development processes. Each week will involve intensive reading, discussion, and play.

Required Materials

Readings and Games: Available online for your printing/playing pleasure (see weekly breakdown). You are expected to have hard-copy of the week's reading assignment with you during seminar for reference purposes.

Course Overview

Expectations: Assignments:

01.08.08

Introductions

01.15.08

Theme: HIStory (~100 pgs)

Read: Play: Related Reading (Optional):

01.22.08

Theme: Game Studies? (~70 pgs)

Read: View: Play:

01.29.08

Theme: Critique / Methods (~60 pgs)

Read: Related Reading (Optional):

02.05.08

Theme: Ideology / War (~110 pgs)

Read: Related Reading (Optional):

02.12.08

Theme: Play Day

Play:

02.19.08

Theme: Case Study - WoW (~90 pgs)

Read: Related Reading (Optional):

02.26.08

Theme: Gender / Economy (~100 pgs)

Read: Related Reading (Optional):

03.04.08

Theme: Learning / "Platforms" (~85 pgs)

Read: Related Reading (Optional):

03.11.08

Presentations I

03.18.08

Presentations II: Final Class
All papers/projects due.